Beginners' Basics - Route Planning
We help you get down and dirty with realistic advice on how to plan your route for a day on the hills in the real world.
Posted: 30 June 2005
by Jon
You've bought the boots, your pack is loaded with everything you
need for a day on the hill and you've escaped to the hills, but doh,
how do you decide where to go?
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Basic Equipment
This article isn't about navigation - it's a huge subject on its
own - so we're assuming you understand the basics of reading a map
and taking a bearing. First, regardless of whether you're using a
guide book, you need a proper map of the area you're planning
to walk in.
The
most commonly used walkers' maps are those produced by the Odnance
Survey (OS) which are available in both 1:25,000 and 1:50,000 scales.
The larger, 1:25,000 Explorer maps are arguably best when you need to
pick out lowland detail, like navigating through buildings, fierlds
or urban areas.
The 1:50,000 scale maps make it easier to see the overall lay of
the land and, in winter conditions, when many features are
obliterated by snow anyway, are arguably easier to use too. Other
alternatives include Harvey's Maps, which give you a choice of
1:40,000 and 1:25,000 scales.
Whichever map you choose, make sure it covers the entire
area you're planning to walk through.Along with your map, you
need a compass which allows you to transfer bearings to and
from the map.
Increasingly outdoors peopel are using electronic navigational
aids like GPS and mapping software. These are great, but you
still need the basic map and compass and the ability to use them. Our
advice is to master conventional navigation techniques before moving
onto more advanced options. Plus you can buy a lot of maps for the
price of a GPS.
Remember, if your GPS fails, you still need to know how to
take a bearing and relate your position to a map.
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Guide Books
By the easest option when it comes to planning a route, is simply
to use a guide book, or possibly a route downloaded from a web site.
There are several advantages:
- you're taking advantage of someone else's local knowledge
- you should get some idea of the time, distance and difficulty
of the route
- a good route description makes navigation easier.
It's
not all pain free with guidebooks though. First, you should always
use a book in conjunction with a map - it's all too easy to get
horribly lost if you miss a turn. Sit down and relate the route in
the book to the map so you have a good idea of where you are on the
map.
Next, mileages and timings in guidebooks are just a guide. You may
walk slower or faster than the 'average walker' most guidebook times
are aimed at. Most are pessimistic, but some veer the other way.
Until you've done a few walks from a book, you won't know, so err on
the safe side at first.
The sketch maps some authors use are of dubious value, another
reason always to use a proper map.
Finally, some guidebooks are really badly written in nasty,
antiquated prose, reading them can spoil your day ;-)
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Planning Without A Guidebook
Route-planning and the ability to read a map and relate it to the
terrain go hand in hand, so we're assuming that you have basic
map-reading abilities. If you haven't you need to acquire some.
If you can read a map, you're in a good position to plan a day on
the hills. If the country was flat and paved, everything would be
dead easy. Fortunately it's not and it's the bumps, lumps and changes
of surface that make route-foinding skills crucial. If you're not
sure what a map symbol means, check the key, which will tell you.
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The Route
Paths and other rights of way are an obvious start in most areas,
but don't assume that in wilder terrain, just because something's on
the map, it'll be obvious on the ground too. In some cases, the path
simply isn't physically there.
In areas where there is a right to roam - marked on the latest
maps - you can stray from paths and simply walk on a bearing or
follow geographical features, but make sure you're legal at all
times.
If it helps, you can always mark the route on the map with pencil
or highlighter pen to make things clearer. It's your map, and no-one
is going to tell you off...
Once you've got an idea of the route you want to take, you need an
idea of how feasible it is...
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Quick And Dirty Estimates
Okay, in the reference books, you sit down with the map, use
cunning formulae to translate distance and climbing into time then
draw out a route card with a detailed series of bearings. We'll tell
you how to do that in a bit, but most experienced walkers use a more
basic method.
At its simplest, you can get a rough idea of distances by
knowing that each square on an OS map, and most others for that
matter, equals a kilometre on the ground. Add up the number of
squares you cross and you'll get an idea of the total distance
involved.
Next, you need to make allowances for any climbing or
descent on the route. You can calculate height gain and loss by
tracing the route and counting the contour lines crossed. On a
1:50,000 Landranger, the thicker contour lines are spaced at 50 metre
intervals, the thinner ones at 10 metre ones. The closer together the
lines are, the steeper the slope. [image from Tracklogs]
Obviously what you find hard or easy will vary, but for most
people, around 1000 metres of climbing is a do-able mountain day,
1500 will be pretty tough and more than that will be hard. You'll
learn what's reasonable for you though.
The more climbing there is, the less the manageable overall
distance for most people. Around ten miles and 1000 metres of
climbing is a pretty decent mountain day for most people.
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The Formula
If
that all sounds a bit haphazard and, to be honest, it is, there is a
more accurate, or at least a more anal way of working it out in the
form of Naismith's Rule, a formula which takes into account
the distance and elevation of a route and churns out a rough time
estimate for you.
The basic formula assumes a speed of 3 mph or 5 kph then adds an
extra one minute per 10 metres of ascent. On top of that you need to
make allowances for rest stops, surfaces and loads carried. For
example, technical scrambling on rocky ground will be slower than
walking up a straight grassy slope even if the overall height gain is
the same.
If you want the security of even more formulae, check out
Tranter's Corrections which make additional allowances for
individual fitness levels, loads and conditions underfoot.
In reality, very few individual walkers use Naismith's Rule
regularly, but it's not a bad starting point if you can be committed
enough to use it.
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Route Cards
We're
not talking the formal cards used by organised groups in the hills,
more a sort of navigating aide memoire to help you follow the route
you've chosen on the hill.
Note the major features on your route such as tops, major path
junctions and changes of direction and the distances and bearings
between them. Use them in conjunction with the map as you go to help
you stay on course.
You should also consider escape routes options to cut the
route short should something go wrong. Some routes may not have any,
but many will allow you to cut down into an ajoining valley for
example, if necessary. Noting them on the card will help job your
memory plus the act of compiling the card in the first place will
help you to visualise your route in advance and should trigger alarm
bells if you find that the route you're walking and the one you
expected to walk don't match up...
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Other Planning Considerations
Those are the basics, but there are plenty of other things to be
aware of, here are a few:
Terrain
Different surfaces are more time consuming to cross - boggy areas,
for example, can be slow and tiring. Technical scrambling again can
take much longer to cover than more forgiving ground, so you need to
factor this in to your estimates.
Weather High winds can make a big difference to the ease of
walking, as can rain and snow. In some conditions you may need to
plan to avoid certain types of features. Sharp ridges in high
crosswinds are often dangerous for example.
Winter Winter conditions with full snow cover can make an
easy-ish summer scramble into a winter moutnaineering outing
requiring technical skills with axe and crampons. Don't assume that
because a route is fine in summer, it'll still be straighforward in
winter.
Loads If you're backpacking with a heavy sac, you'll be
moving considerably slower than a day walker particular on uphill
sections. Again, you need to be aware of this and factor it in.
Rests No-one walks without stops, so allow time for drink,
food and other rest stops and add them into the total time you've
allowed for the route.
Daylight Hours Short winter days mean you run the risk of
benightment if you bite off more than you can chew. Again, be
conservative if you have limited daylight to deal with.
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Let Someone Know Where You've Gone
Leave a note on your car saying where you've gone and when you
should be back or, if you're staying in a hostel or similar, leave a
written note or route card with the same information. That way, if
you're late back, someone should know.
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Getting Lost
As
someone once said, it's not being lost that's the problem, it's not
knowing that you're lost. Good planning means that you should be able
to visualise your route and have an idea of what you should be seeing
next.
If your plan says your should be climbing up a broad, grassy ridge
and you find yourself dropping down a knife-edge ridge, for example,
alarm bells should ring and you can retrace your steps to the last
point where you definitely knew your location or use the map to work
out where you've gone wrong.
And trust me, you will get lost at some point, the key is to
realise it before you've wandered off into the wrong valley...
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Just The Beginning
As we said earlier, many experienced walkers simply go for the
quick and dirty approach to route planning. They'll scan the map,
estimate roughly the height gain and distance involved then go by gut
feel.
That's fine if you're experienced, but as a novice, taking a more
structured approach is going to pay dividends, which is why you're
best off checking distances and height gains and using those as a
basis
Of course, using a guidebook is going to make life easier,
and there's nothing wrong with that at all, it's just that planning a
day's walk off your own bat has a satisfaction all of its own.
Enjoy.
Discuss this story
Is it me or is that a screen grab from multimap. There's a red circle in exectly the same spot as if you enter "snowdon" into multimap. Clicky linky.Obviously OM might have the required written permission in which case I take it back.
Posted: 30/06/2005 at 22:01
Well, that link has buggered everything, hasn't it? Good job I printed it out yesterday...
Posted: 01/07/2005 at 13:18
Yep it is easily confused with a screen grab from Multimap. If Multimap are really pissed off at us, I'm happy to take it down, it's there purely as a general illustration not as route information or anything else, which we obviously wouldn't do. I've changed the link so it's clickable btw.
Posted: 01/07/2005 at 13:57
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